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Syllabus for SSE 635

Advanced Computational Techniques

Early version; changes are very likely.

Fall Semester 2010 (10F)

 

 


Instructor: Dr. Paul E. MacNeil

Office:       Suite 223a, School of Engineering

Phone:       478-301-2185

Email:        macneil_pe@mercer.edu

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Textbooks and Supplies:

Texts (including web sites):

 

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Software (including web sites):

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Other Useful Resources (including web sites):

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Catalog Description (Course Purpose):

Topics covered may include genetic algorithms, artificial intelligence, and/or artificial neural networks.

This offering of this course will cover applications of: evolutionary programming including genetic algorithms, artificial neural networks, and fuzzy logic.

Note that, even though the text book applies these techniques to computer games, this is not a computer games course. We will be using the text for what it tells us about these techniques, not about games.

This course begins on August 24, 2010.

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Course Objectives:

Breadth and Depth in Defining, Analyzing, and Solving Complex Problems:

Communicate Technical Aspects of the Solution for Complex Software Engineering Problems to a Technical Audience:

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Prerequisites:

SSE 550.

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Class Location:

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Grading:

 

Item
Percent of Term Grade
Project 1 (solo)
20
Project 2 (solo)
20
Project 3 (solo)
20
Project 4 (team)
30
Listserv contributions
10

More information about grading is contained in the General Project Rubric .

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Assignments: